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Marmoset toolbag collection of materials12/14/2023 ![]() The scaling to cm is (apparently?) set in Edit > Preferences If you use the normals map you'll lose color information and just work with the base clay, as far as I can tell. Any mistakes or further insights, feel free to correct me. ![]() For the first test, I just used a simple one layer painted object, to minimize the number of things I had to figure out at one time. ![]() Took me a couple of hours to figure out some things, in part because I didn't read carefully, so I'll post them here and maybe save some others from the same problems. Quick Visual of the settings choices inside medium for export Enough to get started with it, and the only source I've found so far. See pic below (click on it to great post. (if any of this contains technical errors, correctional comments from other users are most welcome!) Set capture tab settings to max quality for still image renders. In the RENDER options (left panel) I set everything to max quality and adjust the sliders as required (but tend not to use "local reflections") (use ALT key and left mouse button to rotate sculpt and position lights Z axis)Ĭlick on individual lights in hierarchy tree (SKY) in left panel to adjust settings. You can use and adjust most of the material property sliders (specular, gloss etc.) without plugging a map in.Ĭlick on SKY tab (left panel) and drop a couple of lights into the scene and set to OMNI light. *** (this never seems to map correctly?, so I just omit it) Uncheck "use mini maps" in the settings window for each of the above. then uncheck reference scale again one it's set correctly.ĭelete all the sculpt layer materials that are generated in right hand column.Ĭreate new materials for each layer (drop the new materials onto the correct layer on the sculpt) then assign the relevent TGA file for each layer in Albedo, Occlusion, (Gloss optional) - I think it's the same layer TGA file for each of these slots. ![]() I'm no expert, but this is how I currently use Marmo'.Ĭheck scale reference in Main Camera tab (left panel) usually I set scale to centimeters to match scale reference image. ![]()
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